the memory method and file storage of the scenery emulation system and graphics data structure to analyze some commonly used three-dimensional graphics data are designed 分析了一些常用的三維圖形數(shù)據(jù)的存儲(chǔ)方法和舞臺(tái)布景仿真系統(tǒng)的文件存儲(chǔ)以及圖形數(shù)據(jù)結(jié)構(gòu)設(shè)計(jì)。